Intersection Point Formula:
| From: | To: | 
The intersection point formula calculates the point where two lines intersect in a coordinate plane. Given two lines in slope-intercept form (y = mx + c), the formula finds their common meeting point.
The calculator uses the intersection formula:
Where:
Explanation: The formula derives from solving the system of equations y = m₁x + c₁ and y = m₂x + c₂ simultaneously. Once x is found, y is calculated by substituting back into either equation.
Details: Finding intersection points is fundamental in mathematics, physics, engineering, and computer graphics. It's used in solving systems of equations, collision detection, optimization problems, and geometric analysis.
Tips: Enter the intercepts (c1, c2) and slopes (m1, m2) for both lines. Ensure the lines are not parallel (m1 ≠ m2) for a valid intersection point. The calculator will return the (x, y) coordinates of the intersection.
                    Q1: What if the lines are parallel?
                    A: If m1 = m2, the lines are parallel and never intersect (unless they are the same line). The denominator (m2 - m1) becomes zero, making the formula undefined.
                
                    Q2: Can this formula be used for vertical lines?
                    A: No, this formula assumes lines in slope-intercept form. Vertical lines have undefined slope and require different methods to find intersections.
                
                    Q3: What if the lines are the same?
                    A: If the lines are identical (same slope and intercept), they intersect at every point along the line. This is a special case of infinite solutions.
                
                    Q4: How accurate is the calculation?
                    A: The calculation is mathematically exact for the given inputs. Results are rounded to 4 decimal places for readability.
                
                    Q5: Can this be extended to 3D space?
                    A: In 3D, lines may not intersect even if they are not parallel (skew lines). Finding intersections in 3D requires solving systems of parametric equations.