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1D Elastic Collision Final Velocity

1D Elastic Collision Final Velocity Formula:

\[ v_{1f} = \frac{(m_1 - m_2)v_{1i}}{m_1 + m_2} + \frac{2m_2v_{2i}}{m_1 + m_2} \]

kg
kg
m/s
m/s

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1. What is 1D Elastic Collision?

An elastic collision is a collision where both momentum and kinetic energy are conserved. In one-dimensional elastic collisions, objects move along a straight line before and after collision, making the calculations simpler and more predictable.

2. How Does the Calculator Work?

The calculator uses the 1D elastic collision final velocity formula:

\[ v_{1f} = \frac{(m_1 - m_2)v_{1i}}{m_1 + m_2} + \frac{2m_2v_{2i}}{m_1 + m_2} \]

Where:

Explanation: This formula calculates the final velocity of the first object after a perfectly elastic collision in one dimension, considering both conservation of momentum and kinetic energy.

3. Importance of Elastic Collision Calculation

Details: Understanding elastic collisions is fundamental in physics for analyzing particle interactions, billiard ball collisions, atomic collisions, and various engineering applications where energy conservation is crucial.

4. Using the Calculator

Tips: Enter all masses in kilograms and velocities in meters per second. Masses must be positive values greater than zero. The calculator will compute the final velocity of the first object after collision.

5. Frequently Asked Questions (FAQ)

Q1: What makes a collision elastic?
A: A collision is elastic when both momentum and kinetic energy are conserved throughout the collision process, with no energy lost to heat, sound, or deformation.

Q2: What is the difference between elastic and inelastic collisions?
A: In elastic collisions, both momentum and kinetic energy are conserved. In inelastic collisions, only momentum is conserved, while kinetic energy is not conserved.

Q3: Can this formula be used for 2D collisions?
A: No, this formula is specifically for one-dimensional collisions. For 2D collisions, vector components and conservation laws must be applied separately in x and y directions.

Q4: What happens when masses are equal?
A: When m1 = m2, the formula simplifies and the objects exchange velocities in a head-on elastic collision.

Q5: Are real-world collisions perfectly elastic?
A: Most real-world collisions are not perfectly elastic, as some energy is usually lost to heat, sound, or deformation. However, some collisions like those between gas molecules or billiard balls are very close to elastic.

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